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GameMaker: Studio 1.4 Arrives With Player, Marketplace, iOS 8 Support

GameMaker: Studio

Between Unity, Unreal Engine 4, RPG Maker and GameMaker: Studio, to name but a few, aspiring game developers definitely aren’t short on engine options. Oh and the latter just received a significant update, with the release of 1.4! New features includes iOS 8 support along with the addition of Marketplace and Player, and a bunch of additional export options. Groovy.

Best part of this update? It’s free. No need to bust out that credit card if you’re already a licensed GameMaker: Studio (GM:S) developer. Unless you feel like taking advantage of the newly added GameMaker: Player, the “one stop shop” for GM:S games, or GameMaker: Marketplace, where you’ll find any manner of GM:S resources, of course. Do keep in mind however, that while GM:S 1.4 support for both features has gone live, it’s in a state of open beta.

GameMaker: Studio 1.4 is packed with new features, making it the most powerful GameMaker environment to build your game in.

There are also supposedly performance improvements across the board in this update, allowing you to “squeeze every last drop of performance out of your game”. Neat. Oh and we mustn’t forget about the additional export options, as I’m sure some of you out there are more than a little eager to publish on Xbox One, PlayStation 4, PlayStation 3 and PlayStation Vita. Well, now you can do just that, and with no additional fees. Or how about some Apple fun, with support for the newly released iOS 8? And those are simply a few of the new toys and features in GameMaker: Studio 1.4, so just in case… here’s a link to the full ‘what’s new‘.

Now go make a game, eh?

(Source: Yo Yo Games)

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