Lost and confused, Drew finds herself in a strange place, exactly where… is unknown. Unsurprisingly, all she wants is to get back home, to recover that which has been lost. A journey that’ll be anything but easy, since every platform seemingly twists, turns and changes before her very eyes. But as is often the case, in this puzzle platformer too, hope is the last to fade.
A slow pace and a story that unfolds gradually seem to be the core components of this one; more so than fast reflexes and precision jumps, in any case. The end of each level is reached by steering towards a blue light, but invisible platforms and minor leaps of faith ensures that only with patience, will you be able to progress. One wrong step, and poor Drew will be spiraling down a bottomless pit after all, and we surely can’t have that, as, well, then her story will never be told to completion.
“I just want to go home…”
From what I’ve seen, levels tend to range from simple ones that rely on colors, to the more complex sort, where shadows are involved, with plenty of thinking required before making that next move. Basically, each level seems to rely heavily on visual cues and environmental clues as a means of guidance, meaning that Drew and the Floating Labyrinth is bound to give even the most skilled brains a proper workout. I for one can’t wait to get started – how about you?
Note: I know the game was initially released several months ago, but I didn’t cover it then – and Steam is getting extremely crowded nowadays – so I figured… time to give Drew’s adventure some proper attention!