Wraithkal: The Indie Gaming Corner
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On Steam, the Week Prior: Dating, witches, food and guitars!

The rate of Steam additions slowing down? Not even remotely, as the list below this lengthy paragraph certainly proves (and those are simply personal favorites). From a rhythmic affair that's absolutely rockin' to running your own restaurant with a dragon or two for good measure, there's a lot to like here. I mean, if you're into dragons that rock dinner templates. Or something. I'll try my darnest to make more sense in my notes regarding each pick. Maybe. Probably not.
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On Steam, the Week Prior: Cold War, door knocking and crumbling empires!

So... the flood gates have officially opened on Steam, it seems, given the amount of releases in the past couple of weeks. While it is great to see so many new games released, unfortunately, the rate does create a major problem: visibility. Right now I'd wager that once your game has been on Steam for 24 hours - maybe even less! - it's pretty much buried, long gone from the front page. Fast-forward a full week, and people are going to have to do some serious digging through several pages to stumble upon it, most likely. A problem I aim to solve, or at least alleviate, with this particular article series.
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Not Enough Steam Reviews! March ’17 Edition

Six months ago the month was March, the year... well, 2017, because math. Or something. What I'm getting at is that it's time to look among March's potentially overlooked Steam releases, and give my opinion - briefly - on each. Each of those that not only match specific criteria, but also managed to catch my eye in some way or form. And as always, Early Access and Virtual Reality titles will not be included.
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Not Enough Steam Reviews! February ’17 Edition

Ah, February of the lovely year 2017 (depending on who you ask, of course). Winter was starting to show signs of retreat, developers returning from hibernation... and other fun nonsensical things. It was also exactly six months - and a week or so - ago, at the time of writing. What that last bit means is that it's time for me to check another month's titles on Steam, picking personal favorites from the lot. Oh, and as always, Early Access and Virtual Reality stuff won't be on the list.
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Not Enough Steam Reviews! January ’17 Edition

Remember how, once upon a time, getting your game onto Steam was considered an accomplishment in its own right? Because if you do, my goodness, your memory's a lot better than mine! Considering the amount of shovelware that is added to Valve's digital storefront on a daily basis, I'd say times sure have changed, and not necessarily for the better. Time will tell if Steam Direct is going to change that, but for now, what say we focus on... the hidden gems? Or rather, titles with barely any user reviews.
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Speculating Screenshots (3rd June 2017)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.
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Speculating Screenshots (27th May 2017)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.
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Speculating Screenshots (20th May 2017)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.
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Speculating Screenshots (13th May 2017)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.
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Speculating Screenshots (6th May 2017)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.
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Speculating Screenshots (29th April 2017)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.
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Speculating Screenshots (22nd April 2017)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.
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Speculating Screenshots (15th April 2017)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.
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Speculating Screenshots (8th April 2017)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tues
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Speculating Screenshots (1st April 2017)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.
Continue reading…