A couple of days ago we finally got confirmation on AdventureX 2016’s dates (19-20 November), and with it, a note on how it would be crowdfunded. That last bit is actually a lot less odd than one might think. The event will take place regardless of whether it succeeds, so it’s mostly an attempt to cover mandatory expenses like, say, venue hire. That stuff is not cheap. Oh, did I mention there’s no entry fee for AdventureX?
That said, it would be nice to see the crowdfunding succeed, as I have a feeling it would also help ensure the availability of AdventureX 2017 and beyond; depending on how much the campaign receives in the end, that is. But we’ll see. In case you need motivation to support it – other than spreading the word that is, which is free – well, there are plenty of rewards for various tiers on the menu. Plenty!
AdventureX has always been run on a shoe-string. This year we want to pick up that shoe string, tie it to a twig to create a sling-shot, find a smooth pebble and…
… and basically, we want to raise some money. In previous years, almost our entire budget has gone to cover venue costs.
For example, £15 ($20) will get ya an AdventureX poster, pin badge, and postcard, making for a neat little bundle of memorabilia, I’d say. Or you could crank it way up, dropping a solid £50 ($66), getting all that plus two ‘mystery Steam keys’, and a custom toon character. Intriguing, no? But first… we have to slay the mighty Kickstarter beast, which still has 694 hit points (or £, I suppose – roughly $922) left. Let’s kick(start) its you-know-what, eh? Yay, AdventureX!