Whether you love or hate them, first person shooters are more popular than ever, thanks to franchises like Call of Duty, Halo and Battlefield. But… for the next 6 days (and a number of hours), the focus is on creating brand new shooters, instead of celebrating established genre entries; about letting your creative juices flow in first person, as it were. Groovy.
Ain’t the first time the 7DFPS organizers have done this either, as a similar game jam took place in both 2013 and 2012 before it. As such, a lot of games have come to be during this particular week over the last couple of years, and some even received so much post-jam work that its creator saw it fit to sell the beefed up version on various digital stores (like, say, Wolfire’s Receiver).
In 2012 and 2013 7DFPS saw hundreds of participants, tens of thousands of players and an infinite amount of new ideas: games exploring realistic gun handling mechanics, seven dimensional shooters, an fps with time running backwards, and even a couple of games without shooting !
But will 2014’s outing be successful too? Well, that remains to be seen. But since it’s already begun, here’s a quick rundown of the ‘what’s what’: you have until November 15 to create a brand new first person shooter – no theme, no rules. Doesn’t get much simpler than that.
Note: submissions go to itch.io this year, which – in case you’re not familiar – is a great place for all things indie games. So be sure to check that out, along with the 7DFPS website of course; both now and in a week, when entries have all been submitted for playing.
Official keynote to be added once released.