Wraithkal: The Indie Gaming Corner
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Routine Salvage and Rescue Op Takes a Turn for Mystery and Suspense in ‘STARDROP’

It was supposed to be a routine rescue and salvage operation for Aryn Vance and John Kindley. Just another day on the job. No mystery, no intrigue - just something easy to pay the bills. But things have a habit of not going quite according to plan in STARDROP. Oh, and that spaceship our protagonist duo boarded... might mark the beginning of their last op, ever.
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Space Adventure Awaits: Explore Titan as the Lone Survivor in ‘Afterlight’

Welcome to the 22nd century. Your name is Xin and... well, you're stuck on Titan, following a rather harmful accident (or so it would seem). Given the fact that the rest of the crew did not survive, I'm willing to bet someone - or something - was behind whatever caused this catastrophic chain of events. But first, you'd better find a way to survive in Afterlight, aided by C.O.G., companion/drone.
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Itemization Changes ‘Dunk Lords’ From a Typical Basketball Game to a Strategical Affair

Basketball used to be a simple affair, two teams competing over who could put the ball through a hoop the most. This basic set of rules was also mimicked in video games - at least for a while. Then along came NBA Jam in 1993, forever changing the rules of virtual basketball (and for the better, I'd say). While Dunk Lords does add its own unique twists, I still suspect it is very much inspired by that classic. Groovy stuff.
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‘Ridiculous Rugby’ is Exactly What it Says, Ragdoll Physics and All

Last time I checked, rugby was, at its core, a game of skill and strategy; at times speed and brute force, sure, but mostly the other two. Something tells me that won't quite be the case in Ridiculous Rugby, ragdoll-based physics throwing any hope for a realistic simulation of the sport out the window. Is that a bad thing though? Crazy, sure, but bad? Heck no! Up yours, realism.
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‘The Rat Pack’ (Beta) Impressions: “Not enough space!”

Making your way in the world today takes everything you got. Especially for the young rat in The Rat Pack who's got naught but a commission from King Rat to work with. In fact, this fella is all too likely to bear witness as everyone around him gets eaten by the local cat, trampled by cattle, wiped out by disease or other 'accidents', as he attempts to move up to the big leagues, one colony at a time. There might be a light at the end of the tunnel, however. It is possible.
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‘JUMPGRID’ Review: Relentlessly Ruthless Rhythmic Finger Ballet Fun

So you think you're tough, eh? That you're blessed with super-human muscle memory, that you've got what it takes to... master the grid? Yeah. The grid, as in, JUMPGRID! Well, think again, because this game is going to kick your you-know-what over and over again. But you won't want to stop playing, even after failing to make that one last jump to the ever-important center. Oh no. This game will sink its hooks into you so deep, you'll end up teleporting to gobble up cubes in your dreams too! Groovy.
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‘One Finger Death Punch 2’ Demo: Stickmen to the Left, Stickmen to the Right… FIGHT!

Rhythm (and semi-) games are a dime a dozen nowadays, and yet, for some reason, few have ventured into the realm of martial arts. While the recently released One Finger Death Punch 2 demo - which delves deeply into the art of kung fu - at first glance may seem like one such, it really isn't so much a rhythmic experience as something that'll truly test your reflexes (just like One Finger Death Punch from way back in 2013 which featured the same context-sensitive 'attack left or right' mechanic). But... if it ain't broke, right?
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‘Hyper Jam’ Review: Be Quick or Be Dead

It's been a while since I had a chance to get down and dirty with a PvP-focused indie title, so when Hyper Jam appeared on my radar, I jumped at the chance to fight... all the way back to the neon-bathed, synthwave past. As such, I hereby welcome you to the deadliest sport of the '80s (or my review of said carnage, anyway).
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‘Evolution: The Video Game’ Review: Carnivores Coming Through!

It all began with a deck of cards and two players. Both were herbivores... until suddenly, one wasn't. At this point things got a bit dicey, animals suddenly went extinct, the watering hole dried up and/or ran out of food. Actually, I'm not entirely clear on the chain of events that followed, as I was much too busy accusing my opponent in Evolution: The Video Game of cheating. Why? He was winning, that's why!
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Platform Through (Literal) Hell in ‘Philophobia: The Fear of Love’ to Mend a Broken Heart

Heartbreak can be hell, and in Philophobia: The Fear of Love, that's more than a mere metaphor, Stuart - its protagonist - traversing the actual bowels of Hell in an attempt to mend that which was broken. Whether it will actually work remains to be seen, but if nothing else, it's an undeniably unique way to work through the five stages of grief.
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‘while True: learn()’ Wants to Create a World Where Cats and Coding Go Hand in Hand

I know a lot about many an odd thing, but machine learning, neural networks, big data and AI? Not really. And yet I'm more than a little interested in while True: learn(), in spite of having a history of being awful at puzzle games. A game which is about all those things and more. Also, and the protagonist's cat is better at coding than him; shame it doesn't speak human language... yet.
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‘Wormhole City’ has Everyone Struggling for Even a Tiny Hint of Freedom… in Space

Technology can be a wondrous thing, and in Wormhole City, it has at least helped mankind reach the final frontier. Whether this is a good or a bad thing, however, depends on who you ask, diverging factions seemingly locked in neverending conflict for a taste of freedom (and control, in case the two do somehow end up going hand in hand). Amidst it all we find Acero Astra - its protagonist - who's been tasked with... an escort mission?! Oh boy.
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‘The Slormancer’ Will be Fast, Furious and Overflowing With Loot and Monsters to… Grind?

Buckle up, dungeon-crawlers, because The Slormancer is back in town and, well, you know how this goes by now: "You're the only one who can stop him!", or... something along those lines. Right. I suspect this is not so much about telling a grand story as giving you motivation to kick you-know-what, take names (along with an abundance of loot!), and gear up - to kick even more you-know-what and take even more names. The grind is real.
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‘The Red Stone’ Delayed Indefinitely as the State of Pyrodactyl Changes to… “Paused”

These past few years have proven quite the bumpy road for Pyrodactyl, creator of the zany Will Fight for Food, among other. Quite the bumpy road indeed, and yet, hopes were high that the fairly recent reveal of The Red Stone would eventually lead to another interesting title from said developer. But... less than a week ago, bad news regarding that mysterious stone - and its creator - were shared.
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